Seeing as the game reloads before the final fight the triggers could be basically anywhere and anything in the entire world (anytime as well, given the maps change at night). A couple of in-game pointers to bad endings would be nice! Or just a better explanation of what they are. This is also with my party souped up, it must be nightmarish for those doing 300 damage per attack in the Altum fight.Ģ. Like the Yiazmat fight (or most of it) from FF12. I like that enemies still do damage even when the player has high equipment/lvl and that I've had to use the parties abilities to win rather than just spam attack, but even when I have a grip on the fight they go on for a bit too long - past challenging and into tedious. As has been mentioned already, the entire opposition needs like 25% shaved off their HP, maybe even more. Obvs I second all the thanks above, but a couple of things:ġ.
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